GLOBALGRAVITY
FALLS
KINGDOM

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a website that should not exist
02 — BRUTALIST DEPT.
BASS = SKEW · MID = HUE
GLOBALFALLS/DO NOT REFRESH/NEW WORLD/∇∇∇∇/TURN IT UP/GLOBALFALLS/DO NOT REFRESH/NEW WORLD/∇∇∇∇/TURN IT UP/GLOBALFALLS/DO NOT REFRESH/NEW WORLD/∇∇∇∇/TURN IT UP/GLOBALFALLS/DO NOT REFRESH/NEW WORLD/∇∇∇∇/TURN IT UP/
SCROLL×FASTER×LOUDER×YES×AGAIN×NO RULES×EYES OPEN×SCROLL×FASTER×LOUDER×YES×AGAIN×NO RULES×EYES OPEN×SCROLL×FASTER×LOUDER×YES×AGAIN×NO RULES×EYES OPEN×SCROLL×FASTER×LOUDER×YES×AGAIN×NO RULES×EYES OPEN×
WEBSITE OF THE YEAR·★ ★ ★·THIS IS NOT A DRILL·PUSH PLAY·WEBSITE OF THE YEAR·★ ★ ★·THIS IS NOT A DRILL·PUSH PLAY·WEBSITE OF THE YEAR·★ ★ ★·THIS IS NOT A DRILL·PUSH PLAY·WEBSITE OF THE YEAR·★ ★ ★·THIS IS NOT A DRILL·PUSH PLAY·
NO ART DIRECTOR WAS HARMED IN THE MAKING OF THIS SECTION
03 — DUST.FIELDdrag to orbit · 5,000 pts

PARTICLE.GALAXY

A five-thousand particle dust cloud, additively blended, bloom-piped, reactive to your low end and your high end at the same time.

05 — CHROMEdrag to orbit · iridescent shader

LIQUID.CHROME

Subdivided icosphere · 3-octave simplex displacement · iridescent fresnel · metallic specular · treble shimmer · bass-pumped scale.

06 — HORIZONauto-pilot · click to take the wheel

VAPORWAVE
HIGHWAY

Three-layer mountain silhouette · scrolling skyline of 16 flicker-window buildings · 28 streetlight pylons sliding past · radial sun halo · dashed lanes. Spawn AI guarantees an open lane to cut into.

◌ AUTO
0R restart
07 — RAINWASD / arrows to traverse the field · sometimes the columns spell something

DIGITAL.RAIN

A 4×-viewport rain field — pan the camera with WASD or arrow keys to wander through the columns. Bass speeds the fall, treble brightens, kicks shift the palette. Mini-map bottom-right shows your position in the world.

BOMBS
NO
RULES
NEW
WORLD
08 — STORMT clear canvas + type · click anywhere to detonate

WORD.STORM

Each glyph is a particle on a soft spring. Tap a bomb on the left for a power preset (×1.8 / ×3.5 / ×6.5), click anywhere for a regular detonation, or hit T to clear the canvas and type your own words.

09 — HYPERSPACEdrag to look · WASD to fly · F spawn tunnel · 0/12

HYPER.SPACE

Recycling torus tunnel + line-segment streak field, both bass-throttled. WASD flies through world-space, mouse drags the look angle, F spawns a new tunnel ahead.

10 — TYPE.TESTscroll into focus to begin
wpm 000acc 100%time 0.0serr 0
the world is a glitch and you are the only one who can see it.

TYPE.RACE

Live WPM, accuracy, and personal-best persistence. Every correct keystroke radial-pulses the background, every wrong one flashes red and shakes the line.

62 chars · 13 words
11 — BOUNCE0 bouncing · corners hit · 0

DVD.BOUNCE

Classic DVD-bounce, cranked. Color-cycle on every wall hit, screen-blended trails, firework on corner hits. Toggle IMPACTS to make bouncers collide and corner-fireworks blast nearby DVDs.

12 — MIRRORmove mouse to drive · spin scales with bass · kicks snap rotate

KALEIDO.SCOPE

Polar UV-fold shader. The viewport is a single wedge of a -fold mirror; mouse position drifts the centre of an fbm noise field, bass pulses concentric rings, treble rolls high-frequency sparkles through the pattern.

13 — PENDULUMS21 phase-staggered · re-sync every 60s · bass amplifies swing

PENDULUM.WAVE

Pendulum i swings 51+i times per 60-second cycle, so lengths scale as L ∝ 1/(N+i)². Synced at the start, splits into snakes and standing waves, then re-aligns at the cycle boundary.

15 — NOVA3.5k particle disk · plasma core · live beat shockwaves

NOVA

Custom 3D-noise plasma shader on the core, 3500-particle Keplerian accretion disk (faster orbits inward, mid-band drives base speed, bass pushes particles outward), distant starfield shimmering with treble, and a pool of additive ring meshes that fire on every detected bass beat with cycling hue.

17 — PULSE.GRIDradial spectrum · 28×N hex grid · bass shockwaves · live

PULSE.GRID

Hex grid as radial spectrum analyzer — distance from centre maps to FFT bin, angle maps to hue. Each bass beat fires a Gaussian shockwave ring that propagates outward at screen-cross/1.6s, brightening every hex it passes.

BEATS
0
RINGS0
04 — TERMINAL/dev/globalfalls
LIVE.SPECTRUM
17 — CREDITS
THANK YOU
FOR SCROLLING
stack
Next.js · R3F · Three.js
audio
Web Audio API · 1024 bins
effects
bloom · chromatic ab. · glitch
vibe
kitchen sink
rules
none
year
2026
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