GLOBALGRAVITYFALLSKINGDOM
// turn it up // press play // scroll //
PARTICLE.GALAXY
A five-thousand particle dust cloud, additively blended, bloom-piped, reactive to your low end and your high end at the same time.
LIQUID.CHROME
Subdivided icosphere · 3-octave simplex displacement · iridescent fresnel · metallic specular · treble shimmer · bass-pumped scale.
VAPORWAVE
∞ HIGHWAY
Three-layer mountain silhouette · scrolling skyline of 16 flicker-window buildings · 28 streetlight pylons sliding past · radial sun halo · dashed lanes. Spawn AI guarantees an open lane to cut into.
DIGITAL.RAIN
A 4×-viewport rain field — pan the camera with WASD or arrow keys to wander through the columns. Bass speeds the fall, treble brightens, kicks shift the palette. Mini-map bottom-right shows your position in the world.
WORD.STORM
Each glyph is a particle on a soft spring. Tap a bomb on the left for a power preset (×1.8 / ×3.5 / ×6.5), click anywhere for a regular detonation, or hit T to clear the canvas and type your own words.
HYPER.SPACE
Recycling torus tunnel + line-segment streak field, both bass-throttled. WASD flies through world-space, mouse drags the look angle, F spawns a new tunnel ahead.
TYPE.RACE
Live WPM, accuracy, and personal-best persistence. Every correct keystroke radial-pulses the background, every wrong one flashes red and shakes the line.
DVD.BOUNCE
Classic DVD-bounce, cranked. Color-cycle on every wall hit, screen-blended trails, firework on corner hits. Toggle IMPACTS to make bouncers collide and corner-fireworks blast nearby DVDs.
KALEIDO.SCOPE
Polar UV-fold shader. The viewport is a single wedge of a ✘-fold mirror; mouse position drifts the centre of an fbm noise field, bass pulses concentric rings, treble rolls high-frequency sparkles through the pattern.
PENDULUM.WAVE
Pendulum i swings 51+i times per 60-second cycle, so lengths scale as L ∝ 1/(N+i)². Synced at the start, splits into snakes and standing waves, then re-aligns at the cycle boundary.
★ NOVA
Custom 3D-noise plasma shader on the core, 3500-particle Keplerian accretion disk (faster orbits inward, mid-band drives base speed, bass pushes particles outward), distant starfield shimmering with treble, and a pool of additive ring meshes that fire on every detected bass beat with cycling hue.
PULSE.GRID
Hex grid as radial spectrum analyzer — distance from centre maps to FFT bin, angle maps to hue. Each bass beat fires a Gaussian shockwave ring that propagates outward at screen-cross/1.6s, brightening every hex it passes.
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